Abstract
Problem: What happened with Troika Games' unreleased Lord of the Rings RPG, and what did their 2001 demo look like?
Approach: Tim Cain walks through the history of the project and shows surviving demo footage built on the Arcanum engine.
Findings: After Sierra rejected the Arcanum 2 pitch, they offered Troika the Lord of the Rings book license. Troika designed a "Shadow Fellowship" concept, built a demo featuring pre-rendered backgrounds in the Arcanum engine, but Sierra ultimately pulled development in-house.
Key insight: The demo represents one of only two game demos Troika ever produced, and its technical experiments with pre-rendered backgrounds were a stepping stone toward Temple of Elemental Evil's full 3D character rendering.
How the Project Came About
After Troika's Arcanum 2 sequel pitch ("Journey to the Center of Arcanum") was rejected, Sierra approached them with the Lord of the Rings license. Sierra had acquired the rights to the books β not the films β and asked if Troika had any ideas. Tim Cain, a regular re-reader of Tolkien, was very interested.
The Shadow Fellowship Concept
Jason Anderson came up with the core design idea: a Shadow Fellowship β a group of characters who left Rivendell ahead of the regular Fellowship to clear a path for them. This clever framing allowed original gameplay while staying within Tolkien's world.
Key design elements included:
- Dwarven Rings of Power β several were unaccounted for in the lore, so the player's fellowship could discover one
- A PalantΓr as a findable item
- A different route over the mountain pass β the Shadow Fellowship crossed before the snow came, taking an entirely different path than Frodo's company
- A corruption mechanic β using powerful artifacts filled a corruption meter that could never be reduced. Tim wanted a maxed-out character to become a Ringwraith under Sauron's control and be permanently removed from the party. Others on the team thought this was too harsh, suggesting instead that corrupted characters simply couldn't use powerful items anymore. The final design was never settled.
Troika worked with an advisor from the Tolkien Estate who approved their lore decisions, and they developed detailed rules for equipment, magic, encounters, and item progression.
The Demo Build
Sierra liked the design and asked for a playable demo. Troika took the Arcanum engine and made a significant technical change: instead of tile-based backgrounds, they used fully pre-rendered backgrounds for much higher visual detail. This was a precursor to the approach used in Temple of Elemental Evil, which went further with full 3D character models rendered into pre-rendered scenes.
The demo showed a Hobbit character outside Hobbiton and included:
- Basic character equipment (armor, sword, shield)
- A partially built Hobbiton with hobbit houses, a windmill, a water pump, a farm area, and an animal pen
- Spiders placed as placeholder enemies
Limitations
The demo was extremely rough due to time constraints:
- Terrible frame rate β the large pre-rendered background had to be loaded entirely into memory with no streaming, causing massive slowdowns on the ~Pentium 4-era hardware
- No combat β combat animations weren't completed
- Broken shield animation β equipping a shield broke the walking loop
- No UI changes β the Arcanum opening screen was still in place
- No interiors β doors didn't open
- No NPCs or animals β they wanted chickens and pigs but had no time to animate them
The Outcome
Sierra liked what they saw but decided to pull all Lord of the Rings development in-house. Troika was paid for the demo and that was the end of it.
Tim notes with pride that he was never paid to make a game that didn't ship β every game he designed and was paid to develop actually released (though he wasn't present for some titles like Fallout 2 or WildStar). However, he does have two demos to his name: this Lord of the Rings demo and a 2004/2005 post-apocalyptic demo, which are the only two demos Troika ever produced.
References
- Tim Cain. YouTube video. https://www.youtube.com/watch?v=HKu5FiMt3UE