Adapting TTRPGs vs. Other IPs

Abstract

Problem: What are the distinct challenges and advantages of adapting a tabletop RPG into a video game compared to adapting a non-game IP (like a TV show)?

Approach: Tim Cain draws on his direct experience adapting D&D (Temple of Elemental Evil), Vampire: The Masquerade (Bloodlines), and South Park (Stick of Truth) to compare the two paths.

Findings: Tabletop RPGs provide pre-built rules, scope, settings, and characters — a massive head start — but constrain creative freedom because players expect faithful mechanics and tone. Non-game IPs offer wide-open mechanical freedom but demand pixel-perfect replication of look, animation, and character voice, and the act of "gamifying" a non-interactive property inherently changes how it feels.

Key insight: If forced to adapt an existing IP, Cain would choose a tabletop RPG over a non-game IP, because gamifying a non-game property inevitably distorts it, whereas a game-to-game translation is a more natural fit.

Source: https://www.youtube.com/watch?v=kqMsdT3Djdw

1. References